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Old May 17, 2006, 11:36 PM // 23:36   #21
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Originally Posted by Mysterial
No, what they should have done is shipped the game with the necessary functionality instead of shipping it unfinished and fixing it up later. It's not like this was some unexpected bug. They knew what would be necessary in changing armor stats and they should have had it ready upon launch of those new stats. There is no excuse for the current situation.
This I agree with totally.

Anyone remember the bugged Ascalon axe that let enchantments last 40% longer? Within a few days of that bug being discovered, Anet changed the stats of all the already existing axes.

Make me wonder why it takes Anet several weeks (at least...) to change the stats for armor and other axes.
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Old May 18, 2006, 12:09 AM // 00:09   #22
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Quote:
Originally Posted by Mysterial
No, what they should have done is shipped the game with the necessary functionality instead of shipping it unfinished and fixing it up later. It's not like this was some unexpected bug. They knew what would be necessary in changing armor stats and they should have had it ready upon launch of those new stats. There is no excuse for the current situation.
You are exactly right, and there have been a lot of complaints on these forums. ANet doesn't seem to care however.
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Old May 18, 2006, 12:14 AM // 00:14   #23
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Quote:
Originally Posted by Mysterial
No, what they should have done is shipped the game with the necessary functionality instead of shipping it unfinished and fixing it up later. It's not like this was some unexpected bug. They knew what would be necessary in changing armor stats and they should have had it ready upon launch of those new stats. There is no excuse for the current situation.
/totally agree

imho, it's just making it look like they're listening to the community, when in fact they're just doing stuff that should've been in since the beginning.
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